Releases: devinsmith/opendw
Releases · devinsmith/opendw
v0.05
OpenDW v0.05
Changes
- CI improvements (builds on Linux, macOS, and Windows)
- Implemented additional op codes (2E, 9E, 4E, 1F, 50, 3B, 87)
- Correct an issue where exp/gold does not evenly divide
- Save game support (op_87)
- Address some graphical glitches
Full Changelog: v0.04...v0.05
v0.04
OpenDW v0.04
Changes
- CI improvements (builds on Linux, macOS, and Windows)
- Improvements to the disassembler.
- Mostly functional minimap (press ?).
- Basic encounter support.
- Further script documentation.
Full Changelog: v0.03...v0.04
v0.03
OpenDW v0.03
Changes
- Improve documentation.
- Improvements to the disassembler.
- Initial work on mini map functionality (op_6d).
- Adopt Github Actions for CI (Linux and Windows builds).
Full Changelog: v0.02...v0.03
v0.02
OpenDW v0.02
Changes
- Additional script op codes implemented
- Groundwork for random encounters
- Initial script disassembly
- Rudimentary disassembler
- Unit test improvement (just compression functions for now)
- Adoption of CMake.
v0.01
Initial release!
This is a very early proof of concept and OpenDW is not playable yet.
Features
- Main menu (Add and remove characters, rename characters, begin the game).
- Render initial world Purgatory.
- Basic keyboard navigation (turning).