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Releases: devinsmith/opendw

v0.05

16 May 00:51
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OpenDW v0.05

Changes

  • CI improvements (builds on Linux, macOS, and Windows)
  • Implemented additional op codes (2E, 9E, 4E, 1F, 50, 3B, 87)
  • Correct an issue where exp/gold does not evenly divide
  • Save game support (op_87)
  • Address some graphical glitches

Full Changelog: v0.04...v0.05

v0.04

01 May 02:49
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OpenDW v0.04

Changes

  • CI improvements (builds on Linux, macOS, and Windows)
  • Improvements to the disassembler.
  • Mostly functional minimap (press ?).
  • Basic encounter support.
  • Further script documentation.

Full Changelog: v0.03...v0.04

v0.03

29 Dec 22:31
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OpenDW v0.03

Changes

  • Improve documentation.
  • Improvements to the disassembler.
  • Initial work on mini map functionality (op_6d).
  • Adopt Github Actions for CI (Linux and Windows builds).

Full Changelog: v0.02...v0.03

v0.02

07 Aug 17:45
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OpenDW v0.02

Changes

  • Additional script op codes implemented
  • Groundwork for random encounters
  • Initial script disassembly
  • Rudimentary disassembler
  • Unit test improvement (just compression functions for now)
  • Adoption of CMake.

v0.01

24 Jul 00:42
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Initial release!

This is a very early proof of concept and OpenDW is not playable yet.

Features

  • Main menu (Add and remove characters, rename characters, begin the game).
  • Render initial world Purgatory.
  • Basic keyboard navigation (turning).