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A robotics framework powered by Unity 3D to make the InMoov robot alive!

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InMoov Unity

InMoov Unity is an application to manage the InMoov Robot. It's an alternative to My Robot Lab.

The idea is to use the power and tools of the Unity Engine to make the robot alive. The robot is treated like a "standard NPC" (Non Playable Character). That way, animations, behaviours, etc. are converted and sent to the robot.

Features

  • Arduino support
  • Servo Management / Mixer
  • Chatbot (A.L.I.C.E.)
  • Speech Recognition/Synthesis
  • Jaw Mechanism plugged to the chatbot
  • VR support to possess the robot using OpenXR
  • Inverse Kinematics
  • Webcam passthrough
  • Random Animations
  • Everything is overridable!

You can read the documentation here and see what is available, what is not, the roadmap, etc.

Requirements

Final User

  • A computer with Windows, Linux or Macos
  • Arduino IDE to upload the code on your boards
  • [Optional] A text editor to tweak the configuration files if needed

Developers & Contributors

  • Unity Editor 2022.x (latest stable version)
  • Visual Studio / Rider for C# editing
  • [Optional] Python + Baracuda for Machine Learning development/training

Disclamer

This project is in early stage, please try each servo separately, in best conditions. I'm not responsible for broken hardware. Note that every InMoov robot are not the same, here are the specifications of mine:

  • Arduino Nano on a custom PCB and a Mega board with the Servo Shield (The Nervoboard will probably work too)
  • Intel RealSense instead of Kinect

Quick start

First, you've to install the Unity Editor 2022.2.x, it's probably working with lower and higher versions, but I only support latest 2022.x version. Then flash your Arduino board with the code located into the Arduino folder.

Platforms

This project can be tried on Windows, Linux, Mac and Android. Note that this is still in development with a focus on the Windows platform. Standalone VR headsets will be the next target

Settings

There are many settings stored into My Documents/My Games/InMoov in the JSON format. You can use a simple text editor to change what you want.

Troubleshooting

The first thing to do is to remove the InMoov folder located in My Documents/My Games/. You can also open an issue on the github page.

License

This project is released under the MIT License. Please read the license.md file for more information about it. The AIML.Net project is released under the GNU GPL license. Assets coming from the InMoov project are released under the Creative Commons license.