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Thread-safe container for sharing data between threads
FNA - Accuracy-focused XNA4 reimplementation for open platforms
OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.
A small, dependency-free node editor for dear imgui
A procedural function that generates dendritic patterns and is locally computable.
Mesh optimization library that makes meshes smaller and faster to render
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
rebtd7 / FF13Fix
Forked from Nucleoprotein/OneTweakNGPerformance and bug fixes for the PC versions of FF13 and FF13-2
Cross Platform C++ Vector Graphics Library (Inspired by the HTML5 canvas API)
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
a cheat-sheet for mathematical notation in code form
Yarn Spinner is a tool for building interactive dialogue in games!
A simple and easy-to-use library to enjoy videogames programming
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.