I am Danae Dekker, a composer and technical audio designer for games and interactive media.
- The Netherlands
- https://danae.link/
- @da___nae
- @[email protected]
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audunegames/localization
audunegames/localization PublicSimple string localization system for Unity
C# 1
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audunegames/persistence
audunegames/persistence PublicStore persistent data from your components on disk or in the cloud with an easily configurable persistence system.
C# 1
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audunegames/audio-for-fmod
audunegames/audio-for-fmod PublicThe FMOD for Unity package provides a thin wrapper around the C/C++ FMOD studio code and confronts the developer with many C++ paradigms ported to C#. This package was made to make the use of that …
C# 1
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audunegames/serializabledictionary
audunegames/serializabledictionary PublicSerializable version of a C# dictionary for use in Unity
C#
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arloheim/gregorail
arloheim/gregorail PublicSpigot plugin containing powerful railroad management tools
Java 2
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arloheim/reismaat
arloheim/reismaat PublicPublic transport trip planner for the Arloheim world
JavaScript
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