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Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6.
Unity asset for adding outlines to game objects
The water rendering and physics system used in Vertigo 2
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A Toon Shader in Unity Universal Render Pipeline.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
This tool finds unreferenced assets by scanning all files in your Unity project.
Compute Stochastic Screen Space Reflections for unity post processing
A robust JSON serialization framework that just works with support for all major Unity export platforms.
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.
A shading technique that removes texture tiling artifacts
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
🎧 Open source Spotify client that doesn't require Premium nor uses Electron! Available for both desktop & mobile!
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
🎲 ECS Framework for Unity Game Engine and .Net Platform
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Unity Hub Alternative Project Launcher with time saving features!
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built fo…
Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.
BURST compatible collections, math and utility functions