Skip to content
View dacaes's full-sized avatar
  • Lince Works
  • Barcelona

Organizations

@LinceWorks
Block or Report

Block or report dacaes

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. LinceWorks/SimpleVR LinceWorks/SimpleVR Public

    Unity3D VR Framework.

    C# 27 6

  2. Unity Camera Fader. Tested with defa... Unity Camera Fader. Tested with default render. Just add CameraFade component to the camera and call CameraFade.In and CameraFade.Out from anywhere using the namespace CameraFading.
    1
    using UnityEngine;
    2
    using System.Collections;
    3
    
    
    4
    namespace CameraFading
    5
    {
  3. Simple pool for Unity. Change Stack ... Simple pool for Unity. Change Stack to Queue to avoid reuse last used prefab (useful with active despawned GameObjects);
    1
    ///
    2
    /// Simple pooling for Unity.
    3
    ///   Author: Martin "quill18" Glaude ([email protected])
    4
    ///   Extended: Simon "Draugor" Wagner (https://www.twitter.com/Draugor_/)
    5
    ///   Extended: Daniel Castaño Estrella ([email protected])