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Official Code for MotionCtrl [SIGGRAPH 2024]
VMC: Video Motion Customization using Temporal Attention Adaption for Text-to-Video Diffusion Models (CVPR 2024)
Official repo for VGen: a holistic video generation ecosystem for video generation building on diffusion models
[ECCV 2024 Oral] MotionDirector: Motion Customization of Text-to-Video Diffusion Models.
Official implementation of Animate3D: Animating Any 3D Model with Multi-view Video Diffusion
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Official code for ECCV2024 paper: GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
[ECCV 2024] GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
Official Implementation of ECCV2024 paper: Chat Edit 3D: Interactive 3D Scene Editing via Text Prompts
[ECCV 2024] Efficient Large-Baseline Radiance Fields, a feed-forward 2DGS model
Freditor: High-Fidelity and Transferable NeRF Editing by Frequency Decomposition
Official implementation for "Explicitly Guided Information Interaction Network for Cross-modal Point Cloud Completion" (ECCV 2024)
Code for FreeTraj, a tuning-free method for trajectory-controllable video generation
Code for "Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text".
[CVPR 2024 Highlight] XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies
[SIGGRAPH 2024] Official PyTorch Implementation of "BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry".
Official Implementation for STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
[ECCV2022] Optimization over Disentangled Encoding: Unsupervised Cross-Domain Point Cloud Completion via Occlusion Factor Manipulation
CUDA accelerated rasterization of gaussian splatting
ChronoDepth: Learning Temporally Consistent Video Depth from Video Diffusion Priors
Official implementation of the paper "LangSplat: 3D Language Gaussian Splatting" [CVPR2024 Highlight]
3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
[ECCV 2024] DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing
Source code of paper "NVS-Solver: Video Diffusion Model as Zero-Shot Novel View Synthesizer"
[TPAMI 2024] PERF: Panoramic Neural Radiance Field from a Single Panorama
Code and data for "AnyV2V: A Tuning-Free Framework For Any Video-to-Video Editing Tasks"
[ECCV'24] GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image