A No-Frills Simple Audio API for Microsoft Windows
- uses WASAPI
- Multithreaded by design
- 1 C++ & Header file
#include "saapi.h"
auto context = SAAPI::getContext();
context->setBufferAvailableCallback([](float* buffer, unsigned int size)
{
// fill buffer
});
context->play();
simply add saapi.cpp
to your project and ensure your linking with ole32.lib
and winmm.lib
- Audio input
- MIDI(need a controller first)
- Better error handling