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The English version of 14 lectures on visual SLAM.
Ocean is the in-house framework for Computer Vision (CV) and Augmented Reality (AR) applications at Meta. It is platform independent and is mainly implemented in C/C++.
Master programming by recreating your favorite technologies from scratch.
A laser cutter designed for cutting fabric. Because it is so large, it can hide under your rug when not in use.
Photogrammetry Guide. Photogrammetry is widely used for Aerial surveying, Agriculture, Architecture, 3D Games, Robotics, Archaeology, Construction, Emergency management, and Medical.
Cross-platform SDK for facial motion capture producing blendshapes and rigid head poses in 3D space in realtime from photos or videos.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
π WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
DeepFaceLab is the leading software for creating deepfakes.
A collection of shader examples in SparkAR's shader language (SparkSL)
π Clean Code concepts adapted for JavaScript
A software update framework for macOS
schellingb / UnityCapture
Forked from mrayy/UnityCamStreams Unity rendered output to other Windows applications as virtual capture device
Unity3D Virtual webcam plugin, streams unity viewport contents to other applications as virtual camera
kalwalt / jsartoolkit5
Forked from mikocml/jsartoolkit5Javascript ARToolKit v5.x
A trackball mouse. Mechanical files, PCBs, and firmware all included.
Information about RCWL-0516 microwave proximity switch module (ICStation.com SKU 10630)
Deeper Depth Prediction with Fully Convolutional Residual Networks (FCRN)
Cinder block for loading 3d meshes via Assimp.
An open source iOS framework for GPU-based image and video processing
This is a library for the Adafruit 1.8" SPI display http:https://www.adafruit.com/products/358 and http:https://www.adafruit.com/products/618
Adafruit GFX graphics core Arduino library, this is the 'core' class that all our other graphics libraries derive from
Light Leaks Image Effects for Unity