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Secure boilerplate for Electron app based on Vite. TypeScript + Vue/React/Angular/Svelte/Vanilla
"ARIB STD-B24 8-bit Character Code" decoder for .NET Standard
Visual Assist X Color Scheme For Visual C++ With ReSharper C++
A High-Quality Real Time Upscaler for Anime Video
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
An example showing how to inverse-project depth samples into the view/world space in Unity.
Experimentation framework for probe-based lighting
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
An unofficial and partial Keras implementation of "Noise2Noise: Learning Image Restoration without Clean Data"
A small collection of shaders for a range of authentic old TV effects (Composite, S-Video, RF, etc)
Learning to See in the Dark. CVPR 2018
📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings
Uses the collider of a PolygonCollider2D to generate a mesh for a Unity GameObject.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.
Cellular Automaton 2D Liquid Simulator for Unity