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综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库

ShaderLab 124 25 Updated Sep 29, 2024

Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline

C# 120 10 Updated Mar 11, 2024

Behaviour Tree Editor for Unity built with UIToolkit

C# 277 58 Updated Jul 27, 2024

Screen Space Global Illumination for Unity URP (Universal Render Pipeline).

C# 139 13 Updated Nov 11, 2024

Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6.

C# 207 18 Updated Nov 15, 2024

Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.

C# 125 9 Updated May 12, 2024

FidelityFX FSR 2 for the Unity URP

C++ 103 9 Updated Jul 10, 2023

Yarn Spinner is a tool for building interactive dialogue in games!

C# 2,348 201 Updated Nov 7, 2024
C# 11 Updated Nov 11, 2024

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

C# 13,373 2,575 Updated Dec 8, 2022

提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

C# 1,617 321 Updated Sep 10, 2024

A custom genshin-like toon shader, based on URP.

HLSL 257 48 Updated Dec 10, 2023

Support for animating UI Toolkit elements with Timeline.

C# 135 9 Updated Sep 6, 2023

UNITY engine RPG framework

C# 618 76 Updated May 20, 2023

GUI for configuring Hyprland, written in blazingly fast Rust! 🚀🦀

Rust 379 6 Updated Nov 15, 2024

JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.

C# 8,063 1,764 Updated Sep 27, 2024

F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的游戏框架,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。

C# 488 74 Updated Nov 14, 2024

A graph based animation controller for Unity.

C# 113 11 Updated Jun 7, 2024

Try to make RPG...

C# 67 10 Updated Sep 5, 2022

Tween Animation Library for Unity Timeline

C# 395 22 Updated Mar 28, 2024

A tool for monitoring the PlayableGraph in real-time within the Unity Editor.

C# 343 27 Updated Jun 20, 2024

七濑派对开放源代码

C# 136 37 Updated Oct 18, 2024

Redot Engine – Multi-platform 2D and 3D game engine

C++ 4,761 214 Updated Nov 17, 2024

The “Quite OK Image Format” for fast, lossless image compression

C 6,972 328 Updated Oct 21, 2024
Meson 420 5 Updated Oct 4, 2024

Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

C# 1,586 113 Updated Sep 26, 2024

Fast .NET C# Implementation of ULID for .NET and Unity.

C# 1,334 58 Updated Oct 17, 2024

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

C++ 6,578 661 Updated Nov 16, 2024

Source code spell checker

Rust 2,669 109 Updated Nov 8, 2024

Lightweight notification daemon displaying notifications as EWW widgets

Haskell 38 2 Updated Apr 4, 2024
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