UWP开源弹幕引擎·寒霜弹幕使 ~
一个UWP上基于Win2D渲染API的开源弹幕解析和绘制引擎项目/An open-source project of danmaku parsing/rendering engine based on Win2D API on UWP
- 高效GPU弹幕渲染/High-performance danmaku rendering on GPU
- 强大而简洁的弹幕实时控制/Powerful and simplified real-time danmaku manipulation
- 丰富的渲染效果/Rich rendering effects
- 支持多层渲染/Support for multi-layered rendering
- 快速项目集成/Quick integration to your project
- 高可扩展性和可定制性/High scalability and customizability
- 内置哔哩哔哩弹幕和字幕兼容/Built-in compatibility with Bilibili danmaku and subtitle
- 内置ASS字幕大部分特性支持/Built-in support for major styles of ASS subtitle
Prerequisite
Install Win2D from https://www.nuget.org/packages/Microsoft.Graphics.Win2D
Page.xaml
xmlns:canvas="using:Microsoft.Graphics.Canvas.UI.Xaml"
<canvas:CanvasAnimatedControl x:Name="_canvasDanmaku"/>
Page.xaml.cs
using Atelier39;
private DanmakuFrostMaster _danmakuController;
_danmakuController = new DanmakuFrostMaster(_canvasDanmaku);
_danmakuController.AddRealtimeDanmaku(danmakuItem, false);
List<DanmakuItem> danmakuList = BilibiliDanmakuXmlParser.GetDanmakuList(danmakuXml, null, true, out _, out _, out _);
_danmakuController.SetDanmakuList(danmakuList);
_danmakuController.UpdateTime((uint)playTime.TotalMilliseconds);