A 2.5D pixel game engine built on FNA.
It was used to create the game River City Ransom: Underground.
NOTE: You will need to source your own copy of fxc.exe and place it in /builds/tools
Pixel3D is built on top of FNA, all relevant licenses and attribution is available here: https://github.com/FNA-XNA/FNA/tree/master/licenses
Requires the following system installs:
- DirectX SDK (June 2010) on Windows
- Wine with
winetricks d3dcompiler_43
on OSX - MonoGame 3.6 (or newer?) on both Windows and OSX
Requires the following directories to be added at the same level as the Solution
- "FNA" containing FNA project from https://github.com/FNA-XNA/FNA
- "fnalibs" (case sensitive) containing FNA libraries from http:https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2
fxc.exe should live in build\tools
Note that shaders need to be loaded from fxb files, not through ContentManager (example is provided)
Should work on both VS2010 (and probably newer) and VS Mac / VS 2017