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Built for Processing 3, Portmods are pieces of Java code with input and output ports that can be chained

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20190502*pike

Processing3 PortMods

https://commonpike.github.io/nl.kw.processing.portmods

Built for Processing 3, PortMods are pieces of Java code with input and output ports that can be chained. For a detailed description, see https://commonpike.github.io/nl.kw.processing.portmods/docs/PortMods.pdf

For the full reference, see https://commonpike.github.io/nl.kw.processing.portmods/reference/

To see what you can do with this, watch some of the animations at https://www.instagram.com/studio.pike

Installation

You may be able to install this through the Processing IDE. It should end up your "sketchbook location", also sometimes called the "processing library directory". You can find its location in the Processing app, in the menu, under preferences. It's usually in your homedir somewhere.

Or you can download it from GIT, and put it in that folder yourself: https://github.com/commonpike/nl.kw.processing.portmods

Make sure to rename the local folder to 'PortMods'. Once it's there, choose 'sketch > import library' from the menu bar.

Folder structure

- library
    The only folder you need, containing the jar file
- library.properties
		The properties file for P3
- README.md 
    This file
- docs
    Documentation; an HTML summary, an introduction PDF
- examples
    Example PDEs
- reference
    HTML Javadocs
- src
    Java source files
    
The following files are only available on github:

- dist
    Distribution files; the ZIP    
- build
    Compiled java classes
- bin
    Some goodies I use for maintenance
    

Feedback & Problems

If you have problems, questions, suggestions or additions, contact me.

[email protected]

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Built for Processing 3, Portmods are pieces of Java code with input and output ports that can be chained

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