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GVOX Engine

GVOX Engine logo

A highly moddable 3D voxel engine

GVOX Engine is a moddable cross-platform voxel engine designed to give freedom to creators, be they artists or game developers.

Currently, it's nowhere near any usability, but there are demos available on this repo's releases page, as well as on Gabe's Discord server.

Building

To build GVOX Engine, you just need Git, CMake, and the Vulkan SDK.

For now, you must have the following things installed to build the repository

  • A C++ compiler
  • CMake (3.21 or higher)
  • Git
  • (optionally, as it'll be automatically downloaded if not installed) vcpkg (plus the VCPKG_ROOT environment variable)

Once you have these things installed, you should be able to build just by running these commands in the root directory of the repository

Windows

cmake --preset=cl-x86_64-windows-msvc
cmake --build --preset=cl-x86_64-windows-msvc-debug

Linux

cmake --preset=gcc-x86_64-linux-gnu
cmake --build --preset=gcc-x86_64-linux-gnu-debug

The first command, on either platform, will configure the CMake project, and the second will build it in debug mode. If you'd like to build in release mode, you can change debug to release. The executable will be output into the ./.out/<preset-name>/Debug/ folder, along side all the necessary shared libraries.

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  • C++ 50.1%
  • GLSL 47.9%
  • CMake 2.0%