-
Notifications
You must be signed in to change notification settings - Fork 1.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
CCBMFont corruption in drawing #1252
Comments
thayerandrews
pushed a commit
to apportable/cocos2d-iphone
that referenced
this issue
Mar 3, 2015
When CCEffectLighting was applied to a CCEffectNode it was unable to access the scene's light collection because of CCRenderTextureSprite's unique parentage / ownership. Handle this in a CCEffectUtils helper function and always use that to access the light collection.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
The commit 6fc1745 introduces visible corruption in the way the
CCBMFont
class is displayed.This is noticeable in the rulers around the main window in the SpriteBuilder CocosScene view. Reverting the above mentioned commit fixes the issue.
See the image below for example.
The text was updated successfully, but these errors were encountered: