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CCBMFont corruption in drawing #1252

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rkachowski opened this issue Feb 24, 2015 · 0 comments
Open

CCBMFont corruption in drawing #1252

rkachowski opened this issue Feb 24, 2015 · 0 comments

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@rkachowski
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The commit 6fc1745 introduces visible corruption in the way the CCBMFont class is displayed.

This is noticeable in the rulers around the main window in the SpriteBuilder CocosScene view. Reverting the above mentioned commit fixes the issue.

See the image below for example.

thayerandrews pushed a commit to apportable/cocos2d-iphone that referenced this issue Mar 3, 2015
When CCEffectLighting was applied to a CCEffectNode it was unable to access the scene's light collection
because of CCRenderTextureSprite's unique parentage / ownership. Handle this in a CCEffectUtils helper
function and always use that to access the light collection.
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