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完善部分文档 #967

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Jul 27, 2019
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xunyi0 committed Jul 27, 2019
commit 4b9770c471f9d6a2ad45186d094077009f6eead4
2 changes: 1 addition & 1 deletion en/advanced-topics/assets-manager.md
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Expand Up @@ -62,7 +62,7 @@ The manifest file is a json format that we use to compare local and remote asset
    "engineVersion": engine version
    "assets": all asset lists
        "key": the relative path of the asset (relative to the asset root)
        "md5": The md5 value represents the version information of the asset file
        "md5": The md5 hash represents the version information of the asset file
        "compressed": [optional] If the value is true, the file is automatically downloaded after being extracted, currently only supports zip compression format
        "size": [optional] The byte size of the file used to quickly get progress information
    "searchPaths": A list of search paths that need to be added to FileUtils
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2 changes: 1 addition & 1 deletion en/content-workflow/node-tree.md
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Expand Up @@ -11,7 +11,7 @@ When creating and positioning nodes in **Scene** panel you get the convenience o

**Node tree** is a data structure that arranges the hierarchy of nodes in scene, it's also called **Scene Graph** in cocos2d-x term.

You can read the [Basic concepts chapter of the Cocos2d-x programmer guide](https://docs.cocos.com/cocos2d-x/manual/zh/basic_concepts/), it describes the node tree very well with some pictures below.
You can read the [Basic concepts chapter of the Cocos2d-x programmer guide](https://docs.cocos.com/cocos2d-x/manual/en/basic_concepts/), it describes the node tree very well with some pictures below.

Here's a simple game scene with background image, 3 actors, some text and a start game button:

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2 changes: 1 addition & 1 deletion en/publish/publish-web.md
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Expand Up @@ -22,7 +22,7 @@ When merging assets automatically, all JSON files that the Start Scene depends o

### MD5 Cache

Append MD5 value to the exported assets for resolving CDN or browser cache issue.
Append MD5 hash to the exported assets for resolving CDN or browser cache issue.

After being enabled, if any resource fails to load, it is because the renamed new file can not be found. It is usually because some third party resources was not loaded by `cc.loader`. If this happens, you can convert the url before loading, to fix the loading problem.

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