Cross-Platform Software-Defined Radio Application
- The latest releases are available on the CubicSDR Releases page.
- Build instructions can be found at the CubicSDR Wiki page.
- Manual is available at cubicsdr.readthedocs.io.
- Manual contributions can be submitted to the CubicSDR-Manual repository.
- liquid-dsp (https://liquidsdr.org/ -- https://github.com/jgaeddert/liquid-dsp)
- SoapySDR (https://www.pothosware.com/ -- https://github.com/pothosware/SoapySDR)
- RtAudio (https://www.music.mcgill.ca/~gary/rtaudio/ -- https://github.com/thestk/rtaudio/)
- LodePNG (https://lodev.org/lodepng/)
- BMFont (https://www.angelcode.com/ -- https://www.angelcode.com/products/bmfont/)
- Bitstream Vera font (https://en.wikipedia.org/wiki/Bitstream_Vera)
- OpenGL (https://www.opengl.org/)
- wxWidgets (https://www.wxwidgets.org/)
- CMake (https://www.cmake.org/)
- FFTW3 (can be compiled into liquid-dsp if desired) (https://www.fftw.org/ -- https://github.com/FFTW/fftw3)
- hamlib (https://github.com/Hamlib/Hamlib)
- Multi-core processor system with at least 1GB RAM.
- Graphics card with at least 128MB video memory and OpenGL 3.x or ES 2.0 support.
- OSX 10.9+ for Mac binary releases.
- Windows 7+ for 64 or 32-bit Windows binary releases.
- Linux and other embedded distribution support yet to be indexed, known to at least work on Debian 8+ and Ubuntu 14+.
- MacOS (https://github.com/cjcliffe/CubicSDR-macOSBuild)
- Windows (https://github.com/cjcliffe/CubicSDR-WinBuild)
- Linux (AppImage) (https://github.com/cjcliffe/CubicSDR-AppImageKit)
- GPL-2.0+