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Trying to run a scene in Godot with as many enemies as possible
Godot (GDScript) port of Cedric Guillemet's C++ HexagridRelaxing repository
Template for a 3D multiplayer game developed in the Godot Engine 4.3.
Networking solution for the wonderful Godot engine.
This is early prototype code for the core game loop of Unto Deepest Depths, provided as a learning example on how I structure turn-based games in Godot 4.
An automatic, real-time dual-grid tileset system for Godot
Dual grid tilemap system converted from jess::codes' C# repo into native GDScript
A state charts extension for Godot 4
Images for tilesets made by the Unciv community
A simple godot 4.2 plugin that adds shader based "post processing"
BookOfShaders in Godot Shader Language
A high performance, editable terrain system for Godot 4.
Demonstration and Template Projects
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
A GDScript hexagonal grid implementation for Godot.
A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
Procedural generation algorithms and demos for the Godot game engine
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
Code design patterns in Godot and in GDScript. State machines and the likes.
HeightMap terrain for Godot implemented in GDScript
An open world RPG framework for Godot 4.
A universal inventory system for the Godot game engine.