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High Level API Components for Runtime NavMesh Building
HMX-Server分步式服务器框架,主要分为网关、登录、世界、场景、数据服务器,适用于大中小型项目
Ready to Make Simple Unity's TimeLine Style Extension tools
Tools set up Humanoid Character's Collider
An action-platformer being built in Unity. Passion project with a few friends/updated in free time but open to collaborators!
A unified framework for implementing ability systems in Unity
Fast, powerful, GC-friendly C# signals/events for Unity.
A project to convert Unity3D game into HTML5 that can be run on mobile device (iOS, Android, Windows Phone)
Dumping area for various helper scripts I've created for Unity
Entry for Github Game Off 2021: https://itch.io/jam/game-off-2021
A C# implementation of Space Invaders, built on top of Azul, an OpenGL-based game engine
Shoot arrows & missiles in 3D space using projectile motion physics in Unity3D
Projectile trajectory 3D implementation in unity
Some simple scripts to create formations in Unity
An extremely efficient projectile generator for unity.
Open Source Kinematic Character Controller for Unity
a small demo project to compare character controller and rigidbody
Legend of Mir 2 - Official Public Crystal Source
Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.
Custom Nav Mesh Avoidance to replace default one in Unity.
Unity3d Databinding, MVVM, Tasks, Localization