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Unreal Engine 4 Plugin MultiPacker Source Code Repository , the plugin its a packer for textures and materials (baked) by atlas binpacking and channel packing, functions to get the packed Tiles so easy on blueprints, materials and code. Runtime packing is also implemented to allow some kind of renderscene, procedural textures, or do a multi mate…

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MultiPacker

MultiPacker now its free, allowing everyone enjoy and use it; if you want to support MultiPacker you can do it in Patreon. https://www.patreon.com/EstudioCheke

MutiPacker will grow with your support.

If you want to download MultiPacker Precompiled to Unreal Engine, almost the three last versions are supported on Unreal Engine Marketplace. https://www.unrealengine.com/marketplace/multipacker-texture-and-material-packer?sessionInvalidated=true

This is the Source Code of MultiPacker

This project is developed under the Unreal Engine 4.16 version and verified by builds on every version at almost the last one at this moment 4.23. The code uses some tricks via defines allowed by unreal engine to have the same functionality on all the version by equal.

If you want to compile the code to another version different to 4.16 you need to change on MultiPacker.uplugin the line "EngineVersion": "4.16.0", and change "4.16.0" to the number of version you use. Example: "EngineVersion": "4.18.0" ,

MultiPacker Youtube Channel

https://www.youtube.com/user/turbocheke/videos

MultiPacker Project with some assets to show the Plugin features

https://github.com/cheke/MultiPackerProject

Documentation of MultiPacker are on Github Pages

https://cheke.github.io/MultiPacker/ I try to continually update the documentation

MultiPacker Discord

https://discord.gg/NbzAZh2

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Unreal Engine 4 Plugin MultiPacker Source Code Repository , the plugin its a packer for textures and materials (baked) by atlas binpacking and channel packing, functions to get the packed Tiles so easy on blueprints, materials and code. Runtime packing is also implemented to allow some kind of renderscene, procedural textures, or do a multi mate…

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