Lists (18)
Sort Name ascending (A-Z)
Starred repositories
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
LiteDB - A .NET NoSQL Document Store in a single data file
An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable sta…
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
SuperSocket is a light weight, cross platform and extensible socket server application framework.
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
GUI and API library to work with Engine assets, serialized and bundle files
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Open source reimplementation of GTA San Andreas game engine in Unity
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
MyBox is a set of attributes, tools and extensions for Unity
An MVVM & Databinding framework that can use C# and Lua to develop games
Path creation asset for Unity game development
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
A fully-dynamic voxel-based global illumination system for Unity