Skip to content
View carlself's full-sized avatar
💭
I may be slow to respond.
💭
I may be slow to respond.

Block or report carlself

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Stars

Rendering

47 repositories

A modern cross-platform low-level graphics library and rendering framework

Batchfile 3,564 327 Updated Oct 1, 2024

An Introduction to Raymarching

956 54 Updated Aug 20, 2021

Lightweight and modular C++11 graphics middleware for games and data visualization

C++ 4,766 438 Updated Oct 1, 2024

Textureless fog particles using a highly customizable shader to attenuate noise values.

GLSL 447 56 Updated Jun 6, 2023

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 17,688 1,870 Updated Oct 2, 2024

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 17,782 1,375 Updated Jun 25, 2023

A curated list of awesome OpenGL libraries, debuggers and resources.

2,144 182 Updated Aug 17, 2023

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

C# 2,033 411 Updated Apr 24, 2023

Making it easier to work with shaders

C++ 2,059 177 Updated Oct 1, 2024

Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!

ShaderLab 1,171 39 Updated Mar 1, 2024

A signed distance function generator running inside Unity

C# 135 17 Updated May 20, 2018

Lightweight, cross-platform & full-featured shader IDE

C++ 4,333 273 Updated Sep 22, 2023

Code accompanying the blog post on bvh construction.

C 348 36 Updated Oct 1, 2024

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,248 115 Updated May 10, 2024

A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!

Zig 218 15 Updated Apr 20, 2022

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

GLSL 2,556 164 Updated Sep 26, 2024

Raymarching Shader Generator in Unity

HLSL 1,342 131 Updated Jul 30, 2022

Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)

C# 498 42 Updated Dec 10, 2022

Mitsuba 3: A Retargetable Forward and Inverse Renderer

C++ 2,040 237 Updated Oct 1, 2024

Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)

Python 857 53 Updated May 11, 2023

Implements Screen Space Reflections in three.js

Roff 551 44 Updated Jun 10, 2023

An example showing how to inverse-project depth samples into the view/world space in Unity.

ShaderLab 449 62 Updated Nov 13, 2019

Code for the paper "An Inverse Procedural Modeling Pipeline for SVBRDF Maps"

C 18 3 Updated Mar 26, 2023

C++ examples for the Vulkan graphics API

GLSL 10,240 2,029 Updated Sep 16, 2024

A shader-based software renderer written from scratch in C89

C 2,462 274 Updated Mar 6, 2021

A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨

ShaderLab 1,050 56 Updated Jun 5, 2024

This is my first look at shader manipulation in Unity

ShaderLab 10 Updated Oct 15, 2019

URP renderfeature test project

C# 427 78 Updated Dec 26, 2022

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C# 624 83 Updated Mar 5, 2024