Game/Software Engineer
- São Paulo, Brazil
-
09:53
(UTC -03:00) - https://caioteixeira.dev
- @caiovmteixeira
Daniel Lemire
lemire
Daniel Lemire is a computer science professor. His research is on software performance in data engineering.
Université du Québec (TELUQ) Montreal, Canada
Jon Gjengset
jonhoo
Rust educational streamer. At @helsing-ai. Previously at AWS. A fan of making things secure, fast, scalable, and well-documented.
@helsing-ai Oslo, Norway
Nathan Bourgeois
IridescentRose
Software Engineer interested in homebrew and making games!
@Iridescence-Technologies Dayton, Ohio
Lucas Montano
lucasmontano
Building great products & creating content
Disney Streaming Services Amsterdam, The Netherlands
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Armin Ronacher
mitsuhiko
Software developer and Open Source nut. Creator of the Flask framework. Engineering at @getsentry. Other things of interest: @pallets and @rust-lang
Sentry Austria
Tobias Ulrich
tobiasbu
Working with C++, C#, JavaScript and Go. Sometimes Game Developer.
@topfreegames Brazil
Marcelo Chaves
marcelochaves95
Game programmer, passionate about game dev, tools and automation.
@topfreegames Belo Horizonte, MG - Brazil
Rodrigo Braz Monteiro
amzeratul
Videogame programmer since 1997. CTO @ Chucklefish. Working on a game engine called Halley. Technical Director on Witchbrook. Co-founder of @Aegisub.
Chucklefish United Kingdom
Bob Nystrom
munificent
Programming language developer, ex-game developer, UI nerd, author of "Game Programming Patterns" and "Crafting Interpreters".
@google, on @dart-lang Seattle, WA
Márcio Freitas
marciovmf
Game/Engine developer,
passionate about handcrafting games and #GameDev tools.
@Crytek Germany
Elizabeth Baumel
Icetigris
I'm a game industry graphics programmer. I drew my icon.
Epic Games Seattle
Бранимир Караџић
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA
Nathan Reed
Reedbeta
3D rendering at Adobe; formerly at 343, Sucker Punch, and NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd. He/him.
@adobe Seattle, WA
Alexander Overvoorde
Overv
Software developer with a curiosity for the whole stack from transistors to Vulkan to Kubernetes to frontend development.
Delft, The Netherlands
Fernanda Bernardo
FernandaBernardo
Head People & Community • Front End Developer • Speaker • Writer • Help4Papers • Diabetic • Taekwondo
@appcumbuca São Paulo, SP Brasil