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xrpg

Simple Hexen RPG by Peewee RotA

Summary

An RPG mod for Hexen that gives leveling, skills, new inventory, and spells as well as alt fire attacks for every weapon.

Stats

Original statistics from classes are improved by leveling. Their stats are based on their starting stats already shown in level select.

Strength

Increases health gain at levels and the power of melee attacks.

Magic

Increases mana gain at levels, duration of some spells, and effect of some spells.

Armor

Increases the durability of the player, raising their natural armor by 1 for every 10 in this stat.

Speed

Speed is based on class and does not change through leveling.

Classes

Fighter

Focuses on strength and speed. Increases the deadliness of his attacks by gaining more Strength.

Learns a new skill every 10th level.

Cleric

Focuses on all aspects, Magic, Armor, and Strength. Uses holy magic for healing, protection, and to rain down holy fury on his foes.

Learns holy Smite at 3rd level. Gains a spell at every 7th level.

The Cleric's healing can restory life to other players.

Mage

A master of 9 elemental magics. Channels his magic through his weapons.

Note: Use alt fire to cast spells. Use keypad to change spells

Learns new spells at 2nd level, and every 5th level.

Magic System

There are 2 magic systems and a skill system. They are used like items.

You can customize their shortcuts in the options menu. Defaults are keypad numbers for Mage, and keypad symbols for Cleric. (Fighter skills are passive)

While active, skills and spells will be indicated on the screen. If there is a timer or cooldown, it will be displayed next to the spell.

Fighter Skills

The fighter's skills improve his melee attacks. They are passive and work automatically.

There are 3 fighter skills that are learned at random every 10th level.

Cleric Spells

Cleric spells improve the cleric and bless him with a holy power for a short time. Two powers can be active at once.

Most spells have a timer while they are active. This timer is increased with Magic ability from leveling. Other spells have a cool down which is decreased with Magic ability from leveling.

Holy Smite is learned at level 3. Spells are learned in order every 7th level.

Level Spell Description Timer Type
3 Holy Smite Rains down holy lightning Timer
7 Heal Heals self and others Cooldown
14 Protect Reduces damage and pushes away enemies on 3rd hit Timer
21 Wrath Delivers vengeance on those who hurt you Timer
28 Divine Intervention Returns you to safety and protects you for a time Cooldown

Mage Spells

The mage learns elemental spells that are channeled through his magical weapons While a spell is active, using alt fire will activate the spell. Each weapon channels the elements differently.

Mana used by spells depends on the weapon and spell. More powerful spells use more mana. The wand uses blue mana when casting spells. Frosh shards use green. Lightning uses both. The most powerful weapon, Bloodscourge, uses both mana types with similar power to this ultimate weapon.

Note: Use Zoom and Reload to quickly change spells

Element Description Default Key
Fire Burning fire bursts 1
Ice Freezing shards 2
Poison Clouds of poison 3
Water Water that blasts foes away 4
Sun Explosions of intense light 5
Moon Darkness and gravity 6
Death Necromancy and pain 7
Lightning Storms and wind 8
Blood Vampiric magic 9

Magic Items

Powerful magical items are now found around the world. These are equipped with a the new inventory system. Open the automap and use your mouse to equip magic items.

Magic Rings

Increase damage and provide some protection against the elements.

Magic Amulets

Restores your powers. Some amulets provide protection from poison.

Magical Equipment

Provide boost to speed, armor, and other abilities.

Light Sources

Carry your torch in your offhand to light up the way. Burn foes with it if you are a melee class. Or find an unusual lantern with mystic powers.

Equipable Armor

Wear enchanted armors to increase your AC or to gain magical enhancements. Press tab to open the map and view your equipment.

Armor types

Standard

Can be worn by anyone.

Light

Easy to move in, and light enough for the mage, but cannot be worn by the fighter.

Heavy

Weighs down the character and makes him slower. If you wear 3 heavy items you are encumbererd and unable to run. Wearing 2 heavy items will show a warning.

Plate

Full metal armor only usable by the fighter

Shields

The fighter and cleric can now equip a variety of shields, each with different properties.

Surprises

There are many new surprises in the game. There are new melee weapons for the fighter and cleric, new pickups, and new experiences in the environments. Hopefully this gives players a renewed sense of mystery and wonder and the desire to explore every nook and cranny of the game once again.

Credits

Hexen is a game made by Raven software. Thanks for this excellent journey of imagination and epic metal.

Sprite credits are listed in the imgagesrc folder next to their assets.

Resources for additional minibosses by MagicWazard, Neoworm, Virtue, Tormentor667, Eriance, Ghastly, Croteam. See details in imagesrc folder.