AngryNinjas is a complete game sample built using the Cocos2D-XNA game engine. The program shows how to implement a level menu, as well as how to build a Cocos2D game using C# and demostrates the use of Box2D for physics.
Cocos2D-XNA is a pure C# port of Cocos2D built on top of the MonoGame/XNA engine.
Supports multiple platforms and form factors:
- Android
- MacOS X
- Ouya
- iPad
- iPhone
- Windows
- Windows Phone
- XBox 360 with XNA
To build AngryNinjas, create a directory where you will want to build the source code, and checkout cocos2d-xna and MonoGame, side by side AngryNinjas. You can use the following command in your shell to do so:
git clone git:https://github.com/mono/cocos2d-xna.git
git clone git:https://github.com/mono/MonoGame.git
git clone git:https://github.com/xamarin/AngryNinjas
Then open the solution for the platform that you want to target. Currently there are solutions for: Android, MacOS X, Ouya, iOS, Windows, Windows Phone and XNA.
AngryNinjas was originally developed by CartoonSmart. Xamarin purchased the rights to distribute the C# port code under the MIT X11 license. Additional porting work was contributed by Totally Evil Entertainment.
The contents of this git module are licensed under the terms of the MIT X11 license, including both the C# code as well as the artwork in the game and can be reused as you see fit.
CartoonSmart: https://www.cartoonsmart.com Xamarin: https://www.xamarin.com Totally Evil Entertainment: https://www.totallyevil.com