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* Image corruption during memory defrag copy (Corrupt non power of 2 textures) * Fix random failure with XFBCaptureAndVerifyOnHost test cases when using vkDrawIndirectByteCountEXT() draw calls * Fix extra DccDecompress just before present if fullResolveDstOnly is set * Add a developer mode event service for forwarding events out the message bus in a lightweight way * Add a new type FmaskOnly for Image MetadataMode which makes color msaa Image only have Cmask/Fmask metadata * Avoid issue TCC metadata cache invalidation for image without metadata * Allow compressed copySrc layout for color msaa image that supports MetaDataTexFetch * Fix a minor logic error causing a whole bunch of extra updates to DCC state metadata inside PAL barriers * [GFX9/10] Remove need for RMW of CB_COLORx_INFO registers in most cases * Add PAL panel setting DisableSdmaEngine for debug purpose, the default value is false * Fix a bug of DCC constant encoding * Fix a memory corruption bug * Remove hardcoded timestampResetOnIdle value for Vega 20 * Fix a nullptr dereference due to an earlier OOM error. * Prevent the GPU profiler from turning every barrier's cache masks into garbage * Change CB_COLOR_INFO programming on Nested CmdBuf to be more like the old path * Mute the assertion for shaderWrite==0 for GFX9 when metadataMode is ForceEnabled * Fix excessive context rolls from waLqoHangWithRbPlus * [AcqRelBarrier] Optimizations on the use of WAIT_REG_MEM and WRITE_DATA packets * Work-around CTS 1.2 api.image_clearing.*.clear_depth_stencil_* random failures on Linux for asics before gfx10 * Don't do a fast compute depth clear outside of [0, 1] range, fixes dEQP-VK.pipeline.depth_range_unrestricted.*d32_sfloat_* by avoiding the compute path * Implement writing scaled copy regions in CmdBufferLogger * Notify tools of errors via Developer Callback * Add wave32 support for indirect command generator dispatches * Move graphics pipeline DB_RENDER_OVERRIDE RMW to the command buffer and add a DISABLE_VIEWPORT_CLAMP override * Disable DCC on mipmap array resource by default and adjust the UseDCC validation logic * Optimize Gfx10CreateUntypedBufferViewSrds to match GFX9 version * Mute assert to allow fixed 0 tileSwizzle value for non-single-sampled-color image * Fix ODR warnings from SDMA under GCC * Fix number of available VGPRs being reported * Percolate errors from Profiler up to the client * Fix PageFault in RenderDoc replay related to CB_COLOR_INFO dirty logic * Removal of Gfx10 specific builds of PAL * Bump version number to 248
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