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GodSVG Public
Forked from MewPurPur/GodSVGAn application in early development for creating small and tidy SVG files. Built with Godot.
GDScript MIT License UpdatedOct 13, 2023 -
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matcaps Public
Forked from nidorx/matcapsHuge library of matcap PNG textures organized by color
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A URP Renderer feature for drawing object outlines using a Sobel Filter. Supports Alpha sampling.
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SerializableScriptableObject Public
Serializable Scriptable Object for Unity
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UnityScreenSpaceMetaballs Public
Screen Space Metaballs using URP's ScriptableRendererFeature
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CellularAutomataGenerator Public
A Cellular Automata Generator in Unity
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AutomaticColliderGeneration Public
An example Unity asset processor that automatically imports colliders.
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LowPowerExampleApp Public
A simple drawing app demonstrating how to reduce power consumption in Unity.
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An experimental tool to implement custom lighting while still using URP Shader Graph
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CommandPatternExample Public
An example demonstrating how to implement the Command pattern in Unity using Scriptable Objects.
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TypeObjectPatternExample Public
A demonstration on how to implement the Type Object pattern in Unity using Scriptable Objects.
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BinarySaveDataExample Public
An example demonstrating how to save and load Unity data using BinaryWriter and BinaryReader.
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SceneSelectorTool Public
An example demonstrating how to build a scene selector editor window.
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PlaceObjectsTool Public
An example Unity editor tool to streamline placing objects in the scene.
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PixelatePostProcessingHDRP Public
Pixelize Post Processing in Unity with Compute Shaders, for use in HDRP
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PixelatePostProcessingURP Public
Pixelize Post Processing in Unity with Compute Shaders, for use in URP
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PixelatePostProcessing Public
Pixelize Post Processing in Unity with Compute Shaders
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UnitySoftbodyDeformation Public
An example of mesh deformation in Unity
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UnitySimpleGPUDrawingApp Public
A Simple GPU-based Drawing App made with Unity
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UnityVolumetricHeatDiffusion Public
Volumetric heat diffusion for Automatic Mesh Skinning
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unity-json-lib-benchmarking Public
Forked from jconstable/unity-json-lib-benchmarkingA Unity project for benchmarking performance of commonly used JSON libraries.
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UnityGPUMeshVoxelizerPart5 Public
Part 5 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
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UnityGPUMeshVoxelizerPart4 Public
Part 4 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
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UnityGPUMeshVoxelizerPart3 Public
Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
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UnityGpuMeshVoxelizerPart2 Public
Part 2 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
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MinimalFSM Public
A Minimal FSM in C# that I use in Unity
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Part 3 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.