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GLboot

A personal thin abstraction over OpenGL meant to be an experiment in both CG and general software implementation in Rust and a bootstrap to be used in my realtime CG studies.

Since everything here is experimental it's not really meant to be published or used by anyone else, but I'll try to keep everything documented and commented, just for the sake of it.

Current general state

A good amount of OpenGL was already abstracted, nothing too complex, some stuff still needs working, but it's going well.

Screenshots

This is very much a work in progress, but seeing how things are is nice, so I'll put some screenshots here from times to times.

matilda glTF model loading. This amazing model was made by nicolekeane

fox

Vertex skinning and animations.

dragon Post processing effects.