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switch between modern and legacy xcode build for unreal engine 5.3.2 …
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…and mac and ios
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Josh Edney committed Jan 16, 2024
1 parent 0cd80cd commit d54bc44
Showing 1 changed file with 9 additions and 1 deletion.
10 changes: 9 additions & 1 deletion features/scripts/build-fixture.sh
Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,16 @@ UE_RUNUAT="${UE_HOME}/Engine/Build/BatchFiles/RunUAT.sh"

echo "--- Installing plugin"

unzip -o "Build/Plugin/Bugsnag-$(cat VERSION)-$(git rev-parse --short=7 HEAD)-UE_${UE_VERSION}-macOS.zip" -d features/fixtures/generic/Plugins
#unzip -o "Build/Plugin/Bugsnag-$(cat VERSION)-$(git rev-parse --short=7 HEAD)-UE_${UE_VERSION}-macOS.zip" -d features/fixtures/generic/Plugins

case "${UE_VERSION}" in
5.3)
if [[ "$PLATFORM" == "Mac" ]]; then
echo "--- Enabling Modern Xcode Build"
sed -i '' 's/bUseModernXcode=False/bUseModernXcode=True/' features/fixtures/generic/Config/DefaultEngine.ini
fi
;;
esac

echo "--- Building Editor dependencies"

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