Stars
C++ examples for the Vulkan graphics API
Anvil is a cross-platform framework for Vulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Physical based rendering with Vulkan using glTF 2.0 models
freedreno / freedreno
Forked from freedreno-zz/freedrenoopen source driver project for adreno GPUs
A library to complete workflows/tasks in HA manner. Mirror of code maintained at opendev.org.
papers and codes about parking slot detection
Gimp-GEGL is the first official OpenCL Porting Project of
A curated list of papers & resources linked to 3D reconstruction from images.
Open3D: A Modern Library for 3D Data Processing
Code to accompany a series of OpenGL articles on tomdalling.com
📖 作为对《Heterogeneous Computing with OpenCL 2.0》英文版的中文翻译。
OpenGL ES 高级进阶学习项目(OpenGL ES advanced learning project)
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Lightweight, cross-platform & full-featured shader IDE
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
Detailed comments for ORB-SLAM3
OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.