Starred repositories
A C++ vectorized database acceleration library aimed to optimizing query engines and data processing systems.
Apache Arrow is a multi-language toolbox for accelerated data interchange and in-memory processing
🔨 🍇 💻 🚀 GraphScope: A One-Stop Large-Scale Graph Computing System from Alibaba | 一站式图计算系统
High-Performance Rendering Framework on Stream Architectures
ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
DuckDB is an analytical in-process SQL database management system
Fluid simulation engine for computer graphics applications
a comprehensive collection of video game tech analysis resources
Thin, unified, C++-flavored wrappers for the CUDA APIs
Git Source Code Mirror - This is a publish-only repository but pull requests can be turned into patches to the mailing list via GitGitGadget (https://gitgitgadget.github.io/). Please follow Documen…
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
💡 Experimental real-time global illumination renderer 🦀
a language for fast, portable data-parallel computation
ZEn NOde system - a simulation & rendering engine in nodes
Seamless operability between C++11 and Python
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
stdgpu: Efficient STL-like Data Structures on the GPU
A retargetable MLIR-based machine learning compiler and runtime toolkit.
Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12, Chromium, Redis and WebKit/Safari
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.