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Send returning players their saved position on connect, rather than 0,0 #97

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@Nebual Nebual commented Apr 20, 2019

Looks like there was some confusion between self.position and position.

Also extracted out send_sector() (really that whole networking layer needs to be split up...), and added some recovery if the player falls through the world (on reconnect, place them on top of where they were)

@Nebual Nebual changed the base branch from python3 to master April 21, 2019 02:00
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