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A Zelda fangame created with the Solarus engine
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This package contains the data files of the game Zelda: Mystery of Solarus DX. This quest is a free, open-source game that works with Solarus, an open-source Zelda-like 2D game engine. To play this game, you need Solarus. We assume in this readme that Solarus is already installed. See our development blog (http:https://www.solarus-games.org) to get more information and documentation about Solarus and our games. -------- Contents -------- 1 Play directly 2 Installation instructions 2.1 Default settings 2.2 Change the install directory ---------------- 1 Play directly ---------------- You need to specify to the solarus binary the path of the quest data files to use. solarus accepts two forms of quest paths: - a directory having a subdirectory named "data" with all data inside, - a directory having a zip archive "data.solarus" with all data inside. Thus, to run zsdx, if the current directory is the one that contains the "data" subdirectory (and this readme), you can type $ solarus . or without arguments: $ solarus if solarus was compiled with the default quest set to ".". -------------------- 2 Install the quest -------------------- 2.1 Default settings ---------------------- If you want to install zsdx, cmake and zip are recommended. Just type $ cmake . $ make This generates the "data.solarus" archive that contains all data files of the quest. You can then install it with # make install This installs the following files (assuming that the install directory is /usr/local): - the quest data archive ("data.solarus") in /usr/local/share/solarus/zsdx/ - a script called "zsdx" in /usr/local/bin/ The zsdx script launches solarus with the appropriate command-line argument to specify the quest path. This means that you can launch the zsdx quest with the command: $ zsdx which is equivalent to: $ solarus /usr/local/share/solarus/zsdx 3.2 Change the install directory --------------------------------- You may want to install zsdx in another directory (e.g. so that no root access is necessary). You can specify this directory as a parameter of cmake: $ cmake -D CMAKE_INSTALL_PREFIX=/home/your_directory . $ make $ make install This installs the files described above, with the /usr/local prefix replaced by the one you specified. The script generated runs solarus with the appropriate quest path.
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A Zelda fangame created with the Solarus engine
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