Highlights
- Pro
Block or Report
Block or report boisbb
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abuseStars
Language
Sort by: Recently starred
C++ examples for the Vulkan graphics API
Use CMake to create a project with GLFW - Multi-platform Windows, Linux and MacOS.
Code repo for video tutorial series teaching Vulkan and computer graphics
A curated list of awesome Direct Volume Rendering articles, software and resources
Interactive light field renderer using dynamically reparameterized light fields.
A CPU renderer using Monte-Carlo ray tracing algorithm.
CPU Monte Carlo Path tracing ( C++ )
Volumetric Path Tracing support for Yocto/GL Library
C++ implementation of the Marching Cubes algorithm
Isosurface extraction from regular voxel grids
An opinionated list of resources for learning Haskell
some materials about mesh processing, including papers, videos, codes, and so on. Updating every day!
Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Medical Volume Raycasting Example using Python / ModernGL
t3dbrida / VTK
Forked from Kitware/VTKMirror of Visualization Toolkit repository
Simple visualiser based on GPU-accelerated single-pass volumetric raycasting
This is a 3D software renderer that I wrote (no DirectX or OpenGL) that implements model loading, camera projection, and texture loading/mapping
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Implementation of J-Linkage and T-Linkage for vanishing point estimation.