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GLSL (v3.2 Stable)

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@bloc97 bloc97 released this 10 Aug 21:41
· 66 commits to master since this release

What's new:

  • Improved CNN upscale and denoise shaders.
  • Ten variants for upscale shaders. 2 types (None/Denoise) with 5 network sizes (S/M/L/VL/UL).

Major Changes:

  • Updated shaders for compatibility with future v4.x shaders.
  • All shaders now work on RGB space instead of Luma.
  • This version breaks compatibility with all previous versions! Mixing with older shaders might cause issues.
  • Removed RA, Upscale+Deblur CNN and Deblur CNN shaders, as they are superseded by v4.x Restore shaders.

Minor Changes:

  • Standardized network/model size convention. Each increase in size doubles the amount of computation required.
  • Standardized shader naming convention. All shader names now take the form Anime4K-[Type-Subtype]-[Strength]-[Quality/Speed].
  • Non-CNN Upscale and Deblur shaders are now deprecated. They might be removed in future versions.
  • Small tweaks for non-CNN shaders improving quality for low resolution inputs.
  • Renamed DarkLines and ThinLines shaders to a shorter name: Darken and Thin.