GLSL (v3.2 Stable)
What's new:
- Improved CNN upscale and denoise shaders.
- Ten variants for upscale shaders. 2 types (None/Denoise) with 5 network sizes (S/M/L/VL/UL).
Major Changes:
- Updated shaders for compatibility with future v4.x shaders.
- All shaders now work on RGB space instead of Luma.
- This version breaks compatibility with all previous versions! Mixing with older shaders might cause issues.
- Removed
RA
,Upscale+Deblur CNN
andDeblur CNN
shaders, as they are superseded by v4.xRestore
shaders.
Minor Changes:
- Standardized network/model size convention. Each increase in size doubles the amount of computation required.
- Standardized shader naming convention. All shader names now take the form
Anime4K-[Type-Subtype]-[Strength]-[Quality/Speed]
. - Non-CNN
Upscale
andDeblur
shaders are now deprecated. They might be removed in future versions. - Small tweaks for non-CNN shaders improving quality for low resolution inputs.
- Renamed
DarkLines
andThinLines
shaders to a shorter name:Darken
andThin
.