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Audio events #6848
Audio events #6848
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✅ Deploy Preview for frigate-docs ready!
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This looks good. We just need the docs updated. |
Let me know what you think, I figured it didn't make sense to put the object detector and audio detector docs in the same docs page because it could get confusing |
Hey @NickM-27, thanks for this feature! Any idea when it is going to make it into the stable branch? |
i'm also looking forward to this, is there any news? |
Any reason why there are so many duplicate event names in the list? https://github.com/blakeblackshear/frigate/blob/dev/audio-labelmap.txt |
Because they were a slight variation of that same thing so the name is duplicated so they are called the same thing. Makes it easier for users so you don't need kid_yell, adult_yell, etc |
Look at the list, the first 4 items are the same value |
yes, and that is on purpose as I just explained. If you look at the original list they are not the same, they have been made the same to make the audio events more user friendly and simpler to setup |
That's really confusing to end users, especially when it's linked to from the docs. |
it's the same thing as why |
The initial implementation of the audio events feature is going to be minimal. The audio model runs well on CPU so that will be the only option.
To-Do: