Procedural generation add-on for Godot 4.
IMPORTANT: Gaea is still in early development, and it's very inefficient. I would not recommend to use on a serious project atm.
Gaea is the greek personification of the Earth. What does this have to do with procedural generation? Uhhh... Earth... Terrain? It just sounded cool.
Generates a dungeon/cave using walkers that move in random directions and place tiles. Inspired by Nuclear Throne
Generates terrain using Cellular Automata by generating a noise grid then smoothing it out.
Generates terrain using a noise-based heightmap, similar to games like Terraria.
Like in Blender, you can add modifiers to your generations to smooth out terrain, add walls, carve holes and more.
Island generators, dungeons with rooms, more modifiers. Soon™
- Download the project files
- Place the
gaea
folder into your/addons
folder withing the Godot project. - Enable the addon in the project settings.