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🌀 Experience tranquillity while browsing the web without people tracking you!
Tools and IntelliSense for GLSL and WGSL.
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
Blender glTF 2.0 importer and exporter
modern color library for image processing and creative coding (oklab, xyz, p3, rec2020 + more)
Unofficial Three.js glTF loader/exporter plugins
A GLSL type checker, code formatter, and minifier for WebGL
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Ocean is the in-house framework for Computer Vision (CV) and Augmented Reality (AR) applications at Meta. It is platform independent and is mainly implemented in C/C++.
🚀 Glide Data Grid is a no compromise, outrageously react fast data grid with rich rendering, first class accessibility, and full TypeScript support.
Node canvas is a Cairo backed Canvas implementation for NodeJS.
Easily display interactive 3D models on the web and in AR!
Accessibility engine for automated Web UI testing
Repository for Meta Chameleon, a mixed-modal early-fusion foundation model from FAIR.
The English version of 14 lectures on visual SLAM.
An open source platform for visual-inertial navigation research.
OpenXRLab Visual-inertial SLAM Toolbox and Benchmark
Plain cmake version for rpg_svo_pro_open (svo2.0). No ros.
Square-Root Robocentric Visual-Inertial Odometry with Online Spatiotemporal Calibration
Libraries for compiling C++ ROS nodes to Webassembly using Emscripten
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A flexible, minimal scheduler written in TypeScript
encantAR.js: GPU-accelerated Augmented Reality for the web.