-
Walt Disney Animation Studios
- Burbank, CA
- https://www.yiningkarlli.com
- @[email protected]
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Dependencies and foundation libraries for Karl's graphics projects
A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation
A primitive USB patcher for installing macOS Big Sur on unsupported Macs, enhanced with patches for iMac Late 2009, Mid 2010, Mid 2011 modded with a metal GPU.
A Python package to effortlessly assemble images in comparison figures. Supports LaTeX, PPTX, and HTML.
Mitsuba 2: A Retargetable Forward and Inverse Renderer
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A small, dependency-free node editor for dear imgui
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
A blazing fast and lightweight C asymmetric coroutine library π β πβ π
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
C++11 single .h asymmetric coroutine implementation via ucontext / fiber
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"
Markdown parsing and rendering for iOS and OS X
High performance physically based renderer in C++11
π Create beautiful generative image patterns from a string in golang.
A Minecraft mod that displays LogBlock, Prism and CoreProtect query results in 3-D.
Sublime Text 3 input mode using Neovim. Issues are closed, feel free to submit Pull Requests if you have bug fixes however.