A simple monster battler using a 5 element rock, paper, scissor inspired system. The element count is configurable based upon the elements listed in dmgmodifiers.csv. The elements currently in use are:
- Water
- Fire
- Earth
- Wind
- Death
A visual representation of their interation is below:
- Save / Load
- Buff implementation (Move healing to a buff. Give to level 1 monsters rather than purchase.)
- Block 0 health pets from going to hunt
- Make initial monster selection and stables view consistent
- Complete re-implementation of combat system
- Enable player to capture defeated monsters
- Save at additional places in the game loop (After creation, leveling up, returning from hunting)
Also:
- Refactor player class
- Refactor main program (Move input handling and "menu" output to functions)