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VLDocking - Java swing framework providing rich docking features
A pure typescript image texture decoder
ret-sync is a set of plugins that helps to synchronize a debugging session (WinDbg/GDB/LLDB/OllyDbg2/x64dbg) with IDA/Ghidra/Binary Ninja disassemblers.
Decompilation of the Toshi engine and Toshi games like de blob.
A databank of every UE modding tool that have potential to be used across multiple UE games, that I know exists.
Himan-2 Silent Assassin Resolution and Black Screen-Fix Windows10
Godot Engine – Multi-platform 2D and 3D game engine
Reviving the language that brought us the Jak & Daxter Series
JCALG1 compression algorithm (LZSS derivative). Legacy from 1999. x86 assembly.
sulzbals / BrokenFace
Forked from JusticeRage/BrokenSynapseTorqueScript decompiler for "Scarface: The World is Yours"
An optimal RefPack compressor, which computes *the* smallest RefPack file for a given input file. Practical for files <32kB. Useful for TSO, C&C3, and SC4.
Restore a truncated mp4/mov. Improved version of ponchio/untrunc
System służący do usprawnienia obiegu dokumentów Stowarzyszenia na potrzeby prowadzonych litygacji Stowarzyszenia
Harry Potter, Croc 2 PS1 (and more..) reverse engineering (documentation and scripts)
Resources about manipulating Crash Bandicoot data
The source code repository for the PlayStation 1 game, SpongeBob SquarePants: SuperSponge
Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).