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A monadic library for composing and filtering various types of user inputs to generate event handling

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Bndr

🖱️ ⌇ ⌨️ ⌇ 🎹 ⌇ 🎮 ⌇ 🖊️ ⌇ 👆

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Bndr /ˈbaɪndɚ/ is a library designed to compose events from various user inputs and chain filters in a monadic manner, integrating them into a single event object. It accommodates input devices such as mice🖱️, styluses🖊️, touch inputs👆, keyboards⌨️, MIDI controllers🎹, and gamepads🎮. Developed and maintained by Baku Hashimoto.

Potential use cases for this library include:

  • ⚡️ Associating user inputs with arbitrary triggers for VJing
  • 🎨 Introducing manual operations in generative art.

To get a feel for how it works, please try out this demo.

Supported Parameters

  • 👆 Pointer (mouse, stylus, touch)
    • All parameters supported in PointerEvent. (pressure, tilt, multi-touch)
  • ⌨️ Keyboard
  • 🎹 MIDI
    • CC and velocity
  • 🎮 Gamepad
    • Vendor-specific button name support: JoyCon, PS5 Controller

How to use

Installation

npm install bndr-js

Example

import {Bndr} from 'bndr-js'

Bndr.pointer(window).on(pressed =>
	console.log('Pointer %s', pressed ? 'pressed' : 'released')
)

Bndr.pointer(window)
	.position()
	.lerp(vec2.lerp, 0.1)
	.on(([x, y]) => console.log('Pointer moved: [%f, %f]', x, y))

Bndr.keyboard(window)
	.keydown('shift+c')
	.on(() => console.log('Hotkey shift+c pressed'))

Bndr.midi()
	.note(0, 50)
	.on(velocity => console.log('MIDI slider #50 moved: %d', velocity))

Bndr.gamepad()
	.axis(0)
	.on(([x, y]) => console.log('Gamepad axis #0 tilted: [%f, %f]', x, y))

License

This repository is published under an MIT License. See the included LICENSE file.

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A monadic library for composing and filtering various types of user inputs to generate event handling

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