Personal tools for easier game development / prototyping / or just normal development.
It may contain half-baked scripts for the time being, but at the beta-ish release everything will be tested and be working (i hope).
The code is <summary/> ified, basically what the code does is in the code file (which is not docs, but as soon as i feel like adding docfx
as github pages it will be slightly better, i don't want to write docs one by one).
- Supported version(s) :
2021.3
or higher. Only LTS versions are supported
- Clone using
$ git clone https://github.com/b3x206/bxfw-unity.git
to desired directory (somewhere inside Assets folder, it has to be inside Assets). (Or download the zip of source code) - To clone into a folder with different name just add a name argument like
$ <git command for clone> desired_folder_name
. - If you want to use the most updated branch, either specify the branch like
$ git clone --branch main https://github.com/b3x206/bxfw-unity.git
- Create an issue about the problem with the offending files / minimal repro files (or instructions) and a concise description.
- Or try to solve in this undocumented one hell of a codebase and if you succeed open PR
- Portions of the project have been copied from https://github.com/nothke/unity-utils and is owned by Ivan Notaroš under the terms of the MIT license. See https://github.com/nothke/unity-utils/blob/9ba0ae06674f4a6be67ddbbfcc876f72ee6eb2b1/Runtime/RTUtils.cs for the exact file copied.
- Portions of the project have been copied from https://github.com/gkjohnson/unity-dithered-transparency-shader and is owned by Garrett Johnson under the terms of the MIT license.
- Portions of the project have been copied from https://github.com/StephenCleary/Deque/tree/main and is owned by Stephen Cleary under the terms of the MIT license.
- These need to be attributed inside some portion of your game, whether if it be credits or not. If these files are completely removed or not included with compiled builds of your game it may not be needed, but i am not a lawyer.