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Neural Network in Dx12/HLSL Shaders

C++ 73 2 Updated Jul 1, 2024

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

C++ 848 87 Updated Aug 15, 2022

Render graph management library.

C++ 216 10 Updated Jul 23, 2024

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 489 47 Updated Feb 26, 2024

An automation testing framework for testing shader code

C++ 20 1 Updated Jul 26, 2024

Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.

C++ 532 58 Updated Apr 17, 2019

Vulkan render graph shenanigans

Rust 71 4 Updated Aug 6, 2020

WebGPU Samples

TypeScript 1,694 291 Updated Jul 23, 2024

List of possible questions and answers for Unreal Engine programming interview

4 1 Updated Aug 28, 2022

Self-contained realtime graphical application engine with a simplistic design philosophy.

Odin 29 Updated Apr 27, 2024

A toy 3D game engine using DirectX 12.

C++ 82 11 Updated Nov 1, 2021

A glTF file viewer in Directx 12

C++ 16 1 Updated Apr 25, 2024

A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

C++ 26 4 Updated Dec 27, 2023

Image Based Lighting using DirectX 12.

C++ 41 3 Updated Sep 9, 2019

Graphics demo (DirectX 12, PBR, IBL, C++20 modules).

HLSL 63 2 Updated Feb 5, 2021

The Modern Vulkan Cookbook published by Packt

C++ 61 6 Updated Mar 29, 2024

RTX Global Illumination (RTXGI)

C++ 673 55 Updated Feb 5, 2024

C++ D3D12 research renderer

C++ 41 Updated Jul 15, 2024

✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.

C++ 124 22 Updated May 31, 2022

University of Waterloo CS888 2019

52 7 Updated Nov 27, 2019

Vulkan RTX path tracer with a declarative ES7-like scene description language.

C++ 435 23 Updated Nov 2, 2019

Real-time Direct3D 12 path tracer

C++ 209 3 Updated Jul 21, 2024

Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".

C++ 114 37 Updated Jun 12, 2023

A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS

C++ 391 18 Updated May 15, 2024

Gaussian Splat Operators for SideFX Houdini

Python 155 10 Updated Apr 13, 2024

Procedural terrain generation

TypeScript 3 Updated Aug 2, 2023

Code from ray tracing tutorials and books

C++ 1 Updated May 20, 2021

Renderer agnostic frame graph library

C++ 132 12 Updated Jan 1, 2024
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