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This project is a heavily modified httpd server by sprite. The original URL is https://git.spritesserver.nl/esphttpd.git/


esp-httpd README

This is a small but powerful webserver for ESP8266(EX) chips. Included is an example of how
to make a module that can have the AP it connects to configured over a webbrowser.

ABOUT THE WEBSERVER

The Good (aka: what's awesome)
 - Supports multiple connections, for eg simultaneous html/css/js/images downloading
 - Static files stored in flash, in an (optionally compressed) RO filesystem
 - Pluggable using external cgi routines
 - Simple template engine for mixed c and html things

The Bad (aka: what can be improved)
 - Not built for speediness, although it's reasonable fast.
 - Built according to what I remember of the HTTP protocol, not according to the
   RFCs. Should work with most modern browsers, though.
 - No support for https.

The Ugly (aka: bugs, misbehaviour)
- Possible buffer overflows (usually not remotely exploitable) due to no os_snprintf
  This can be theoretically remedied by either Espressif including an os_snprintf in 
  their libs or by using some alternate printf lib, like elm-chans xprintf

ABOUT THE EXAMPLE

When you flash the example into an ESP8266(EX) module, you get a small webserver with a few example
pages. If you've already connected your module to your WLAN before, it'll keep those settings. When
you haven't or the settings are wrong, keep GPIO0 for >5 seconds. The module will reboot into
its STA+AP mode. Connect a computer to the newly formed access point and browse to 
https://192.168.4.1/wifi in order to connect the module to your WiFi network. The example also
allows you to control a LED that's connected to GPIO2.

BUILDING EVERYTHING

For this, you need an environment that can compile ESP8266 firmware. Environments for this still
are in flux at the moment, but I'm using a crosstool-ng gcc setup combined with the libs & includes
from the ESP SDK and ESP VM. You probably also need an UNIX-like system; I'm working on
Debian Linux myself. 

To manage the paths to all this, you can source a small shell fragment into your current session. For
example, I source a file with these contents:
export PATH=${PWD}/crosstool-NG/builds/xtensa-lx106-elf/bin:$PATH
export XTENSA_TOOLS_ROOT=${PWD}/crosstool-NG/builds/xtensa-lx106-elf/bin
export SDK_BASE=${PWD}/esp_iot_sdk_v0.9.5/
export SDK_EXTRA_INCLUDES=${PWD}/esp_iot_sdk_novm_unpacked/usr/xtensa/XtDevTools/install/builds/RC-2010.1-win32/lx106/xtensa-elf/include/
export ESPTOOL=${PWD}/esptool/esptool.py
export ESPPORT=/dev/ttyUSB0
Actual setup of the SDK and toolchain is out of the scope of this document, so I hope this helps you
enough to set up your own if you haven't already.

If you have that, you can clone out the source code:
git clone https://git.spritesserver.nl/esphttpd.git/

This project makes use of heatshrink, which is a git submodule. To fetch the code:
cd esphttpd
git submodule init
git submodule update

Now, build the code:
make

Flash the code happens in 2 steps. First the code itself gets flashed. Reset the module into bootloader
mode and enter 'make flash'. You may want to reset and re-enter the bootloader halfway (at 'sleep 3') for
the 2nd part of this flash to work.

The 2nd step is to pack the static files the webserver will serve and flash that. Reset the module into
bootloader mode again and enter 'make htmlflash'.

You should have a working webserver now.

WRITING CODE FOR THE WEBSERVER

...errm... to be done. For now, look at the examples. Hey, you probably managed to find out how
the SDK works, this shouldn't be too hard :P


CHANGE FROM SDK 0.9.3 (and earlier) TO SDK 0.9.4:
Change all occurences of
espconn_sent(connData->conn, (uint8 *)buff, len);
to
httpdSend(connData, buff, len)
please. The reason for this is that you can't do multiple espconn_sent calls serially anymore, so
httpd needs to buffer the writes now. This is only needed in your own code; the code that comes
with httpd already has this changed.


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