Stars
Dynamic and contextual input mappings for Bevy
Open-source Windows and Office activator featuring HWID, Ohook, KMS38, and Online KMS activation methods, along with advanced troubleshooting.
Re-imagining Windows like a minimal OS install, already debloated with minimal impact for most functionality.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Multi-platform high-performance compute language extension for Rust.
A simple and incomplete SVG drawer for the Bevy engine.
UkoeHB / sickle_ui
Forked from danec020/sickle_uiA widget library built on top of bevy_ui.
Library for managing persistent user settings in the Bevy engine.
Procedural animation for bevy using 2nd-order systems
A highly customizable window decoration plugin for the Bevy engine, inspired by tauri-plugin-decorum
Low-friction experiments for the bevy_editor
A cross-platform GUI library for Rust, inspired by Elm
Build cross-platform Native Progressive Web Apps for iOS, Android, and the Web ⚡️
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
A memory efficient string type that can store up to 24* bytes on the stack
A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.
a Rust API for Flecs : a fast entity component system (ECS)
2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
Ergonomic and Correct Utility AI for Bevy Engine
A static, type inferred and embeddable language written in Rust.