SlimeVR driver for OpenVR. Used to communicate between the SlimeVR server and SteamVR.
It's recommended to install the driver via the SlimeVR installer here: https://github.com/SlimeVR/SlimeVR-Installer/releases/latest/download/slimevr_web_installer.exe
Alternatively, you can also manually install it by following one of the two methods below.
Downloaded the latest release here: https://github.com/SlimeVR/SlimeVR-OpenVR-Driver/releases/latest/download/slimevr-openvr-driver-win64.zip.
Copy the slimevr
folder in your SteamVR folder, usually it's located in C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers
. This should look like this:
Edit file C:\Users\<Username>\AppData\Local\openvr\openvrpaths.vrpath
, add "Path\\to\\slimevr",
to the list of external_drivers there, like this:
Don't forget to double backwards slashes!
By contributing to this project you are placing all your code under MIT or less restricting licenses, and you certify that the code you have used is compatible with those licenses or is authored by you. If you're doing so on your work time, you certify that your employer is okay with this.
To build the project with VSCode you need to install two things: vcpkg and VS Build Tools.
After installing vcpkg if you're on Windows, you need to run vcpkg integrate install
command from the vcpkg folder to integrate it for VSCode.
Clone the repository and submodules
git clone --recurse-submodules -j8 https://github.com/SlimeVR/SlimeVR-OpenVR-Driver
Create the build files and start the build
cmake -B build
cmake --build build
For other systems and IDEs instructions are not available as of now, contributions are welcome.