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Multi-Platform Package Manager for Stable Diffusion
High level Lua 5.4/5.3/5.2/5.1 (including LuaJIT) and Roblox Luau bindings to Rust with async/await support
Boa is an embeddable and experimental Javascript engine written in Rust. Currently, it has support for some of the language.
Ergonomic and modular web framework built with Tokio, Tower, and Hyper
Cross-platform WebView library in Rust for Tauri.
Official inference repo for FLUX.1 models
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
An ecosystem of tools for building production-grade applications in TypeScript.
Typesafe language bindings generator for the Tauri IPC bridge
💻Build one codebase and get native UI on Windows, Linux and Web
Use any web browser or WebView as GUI, with Zig in the backend and modern web technologies in the frontend, all in a lightweight portable library.
A simple example of skeletal animation using OpenGL (and LWJGL).
Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.
A collection of presentations and talks given by Traverse Research
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
A minimal atmospheric scattering implementation for Unity
💡 Experimental real-time global illumination renderer 🦀
🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀
A collection of tools, libraries, and tests for Vulkan shader compilation.
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
🦀 Rust crate for manipulating OpenVDB files
A terrain rendering plugin for the bevy game engine.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…