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Multi-Platform Package Manager for Stable Diffusion

C# 4,503 288 Updated Oct 3, 2024

High level Lua 5.4/5.3/5.2/5.1 (including LuaJIT) and Roblox Luau bindings to Rust with async/await support

Rust 1,637 135 Updated Oct 6, 2024

Boa is an embeddable and experimental Javascript engine written in Rust. Currently, it has support for some of the language.

Rust 5,042 399 Updated Sep 30, 2024

Ergonomic and modular web framework built with Tokio, Tower, and Hyper

Rust 18,618 1,041 Updated Oct 6, 2024

Cross-platform WebView library in Rust for Tauri.

Rust 3,578 268 Updated Oct 4, 2024

Official inference repo for FLUX.1 models

Python 14,511 1,045 Updated Oct 3, 2024

Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender

Python 554 50 Updated Sep 5, 2024

An ecosystem of tools for building production-grade applications in TypeScript.

TypeScript 7,205 229 Updated Oct 7, 2024

Multi-OS 3D engine.

C++ 483 21 Updated Jul 26, 2024

The compiler for ReScript.

ReScript 6,670 444 Updated Oct 6, 2024

Typesafe language bindings generator for the Tauri IPC bridge

Rust 143 5 Updated Sep 24, 2024

💻Build one codebase and get native UI on Windows, Linux and Web

Zig 1,637 60 Updated Aug 14, 2024

Use any web browser or WebView as GUI, with Zig in the backend and modern web technologies in the frontend, all in a lightweight portable library.

Zig 394 13 Updated Aug 30, 2024

PBR IBL renderer in WebGPU

TypeScript 11 1 Updated Apr 6, 2024

Realtime 3D rendering engine

C++ 661 33 Updated Sep 5, 2024

A simple example of skeletal animation using OpenGL (and LWJGL).

Java 260 57 Updated Apr 12, 2019

Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.

Rust 251 13 Updated Sep 25, 2024

A collection of presentations and talks given by Traverse Research

15 Updated Nov 22, 2021

🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust

Rust 376 50 Updated Oct 3, 2024

A minimal atmospheric scattering implementation for Unity

C# 460 21 Updated Feb 27, 2021

glTF – Runtime 3D Asset Delivery

HTML 7,152 1,139 Updated Sep 30, 2024

💡 Experimental real-time global illumination renderer 🦀

Rust 4,839 176 Updated Feb 16, 2024

🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀

Rust 96 10 Updated Sep 12, 2024

Vulkan header files and API registry

C++ 832 214 Updated Oct 4, 2024

A collection of tools, libraries, and tests for Vulkan shader compilation.

C++ 1,832 358 Updated Sep 24, 2024

A Rust implementation of vkguide using Ash.

Rust 2 Updated Apr 5, 2024

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

C++ 247 23 Updated May 15, 2024

🦀 Rust crate for manipulating OpenVDB files

Rust 53 3 Updated Jul 7, 2024

A terrain rendering plugin for the bevy game engine.

Rust 188 23 Updated Aug 1, 2024

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…

C++ 2,958 170 Updated Oct 5, 2024
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