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new property for boss attack type
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BlueIceshard committed Jun 30, 2018
1 parent f4307b3 commit 8ecb27b
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1 change: 1 addition & 0 deletions Neonmania/Assets/Scripts/EnemyProperties.cs
Original file line number Diff line number Diff line change
Expand Up @@ -27,4 +27,5 @@ public class EnemyProperties : ScriptableObject
[Header("Boss Properties")]
// if true, players
public bool isBoss = false;
public int bossAttackType = 0;
}

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